

Movement speed penalties in the game seem to be additive, or at least for sneaking + slows and sneaking + overencumbered.The above happens because one of the following will occur: either the sneaking character gets revealed by an NPC turning toward one of your other characters as soon as the fight begins (this counts as them "joining late"), OR, the sneaking character stays sneaking while the rest of the party fights, and is placed at the back of the round's turn order as soon as they attack or reveal themselves (or otherwise willingly enter the fight).Because characters that join a fight "late" are put at the back of the turn order for that round, if a character is sneaking while another of your characters starts a fight, it is extremely likely that they will end up at the back of the turn order (for that round).Note that the Guerilla Talent, as of the Definitive Edition, now also reduces the cost of Sneak by 1 AP to 3 AP. Sneaking costs 4 AP in a fight, and 0 AP to cancel.Only affects the vision "cones" in which they will notice a sneaking player. The degrees to which sight cones are reduced to are only approximations.Sneaking is cancelled immediately if the player enters an NPC's active sight cone.*sight cones will always show as the default ~90 degrees unless the character is currently sneaking.Lvl 5 -0% movement while sneaking ( base 5.0 per AP ), and sight cones decreased.Lvl 4 -6% movement while sneaking ( base 4.7 per AP ), and sight cones decreased.Lvl 3 -12% movement while sneaking ( base 4.4 per AP ), and sight cones decreased (approx 50 degrees).Lvl 2 -18% movement while sneaking ( base 4.1 per AP ), and sight cones decreased.Lvl 1 -24% movement while sneaking ( base 3.8 per AP ), and sight cones decreased.Lvl 0 -30% movement while sneaking ( base 3.5 per AP ), sight cones approx 90 degrees (default).Default movement is 5.0m per AP, therefore lvl 0 sneaking is 3.5m per AP. Sneaking levies a movement penalty of 30%.If you have 1 or more levels in Thievery, Sneak mode will also allow you to Pickpocket NPCs.Sneaking determines how well you can sneak without getting caught.Ī higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones. Sneaking is a civil ability in Divinity Orginal Sin 2. Increasing this ability shrinks NPC sight cones and improves your movement speed while sneaking. Second tip, will cause you to not ever have to worry about gold again, so long as you sell EVERYTHING to him, and buy gear from only him.Sneaking determines how well you can sneak without getting caught. or if you hit a wall and need $$ for gear, pick pocket the vendors outside of town. Once more, pick pocket everyone before leaving the island. I'm currently selling things for +45% gold and buying things 45% cheaper. Have your bartering character give 1k gold to the arena vendor dude in driftwood. Pickpocket the other vendors on the island just before leaving the island. Pick pocket fortjoy when you are level 4 to make the rest of it easier. Kinda annoying during act1, but once you get respec mirror you can have a thieving-spree for all 4 members of your party, each taking gold from the same vendor. You can steal from them at level 4 for new skills, then again with another character. The "lock" for pickpocketing is character specific. Thats why you can't pick pocket multiple times with one character.
